Nights of Eternity Status Effects
Roman stacks I–X. Bleeding cannot finish you. Stun has no levels. LMS makes Undetectable a dead card.
Status effects are the small numbers under every Nights of Eternity argument. Phone Guy’s wave is a Stun. Cassidy’s torment is a slow plus a resistance window. Springtrap’s kit is a delivery system for Weakness, Bleeding, and panic. This page is the reference. Stacks use roman numerals I through X. If an effect lists a percent per level, II is twice I, V is five times I, and X is the cap you should treat as “someone’s night is over.”
Use this with the survivor picker and the tier list. The tools hub is the parent. None of these values are a leaked spreadsheet; they are the public wiki rules we are documenting for pubs in September 2026. If a drop rewrites a line, the updates hub will say so and this table will move.
How stacks work
Most effects scale per level. The icon in the HUD is the name; the numeral is the stack. Duration is separate from level: a short Weakness III is still 30 percent extra damage taken while it lasts. Stun is the exception: Stun has no levels. You are stunned or you are not. Do not look for a Stun II that means “stunned harder.”
Positive and negative can overlap. Speed and Slowness fight each other as 10 percent steps. Damage (dealt) and Weakness (taken) are not the same stat; a killer can have Damage II while you have Weakness II, which is a miserable swing.
Negative effects
Bleeding. 1 HP per second per level. Bleeding cannot kill. It stops at 1 HP. A Bleeding X chip will not finish a survivor; the animatronic still has to land a hit. That rule is why “just bleed them out” is a pub myth and why a 1 HP Cassidy with a self-heal still has a night. Do not stand still at 1 waiting for the tick to end you. It will not. The killer will.
Weakness. +10 percent damage taken per level. Weakness III means you eat 30 percent more from the next swing. This is how a “small” hit starts deleting Night Guard after a bad pizza. Cleanse it if a kit allows; otherwise stop taking 50/50s in a doorway.
Slowness. 10 percent slower per level. Torment-style pressure and chase tools live here. Slowness on a killer is why Cassidy’s hold feels like S-tier. Slowness on a survivor is why you miss the arcade cabinet and donate 20 seconds you will never get back.
Suppression / Helpless. These lock abilities. The distinction in pubs is simple: you pressed Q or E and nothing happened. A stunned killer cannot use the anti-heal grab. A helpless survivor cannot rift. Do not plan a Phone Guy wave if Suppression already ate the button.
Desperation. +10 percent speed and +10 percent stamina drain per level. It feels like a gift until the stamina bar falls off a cliff. Desperation II is a faster death if you sprint the whole hallway. Tap sprint. Walk the last tiles. LMS plus Desperation is how people die looking fast.
Positive effects
Damage. +10 percent damage dealt per level. Killer overclock in spirit: the swing you already landed now asks more HP. Survivors with a Damage buff on a stun tool become the reason Michael’s shockers still look sad in comparison.
Speed. 10 percent faster per level. This is the legal version of the thing people buy scripts for. It does not steal your cookie. It also does not last the whole night unless a kit says so.
Vitality. 20 percent damage reduction per level. Vitality I is a noticeable pillow. Vitality II is why torment resistance windows look like the killer forgot how to click. It is not immortality. Bonnie’s grab and a Weakness stack still exist.
Invisibility. 20 percent per level. This is not Undetectable. Invisibility is a visual fade. At low levels you still read as a moving hole in the wallpaper. Do not treat Invisibility I as a stealth kit.
Undetectable. No highlight. This is the aura-break. It is excellent in the mid-night when killers scan with tools that paint survivors. It is almost useless in Last Man Standing, because LMS already puts both auras up and the clock is 1:14. Building a whole Michael-style plan around Undetectable is how you lose the only 1v1 that mattered.
Overclocked. +10 percent windup speed per level. Faster startups on the buttons that have a tell. Overclocked II on a killer makes the swing leave the hand sooner. Overclocked on a survivor sentinel makes the stun leave the hand sooner. This is why “I had time to walk out” stops being true.
Stun, LMS, and the 1 HP floor
Stun has no levels. Phone Guy’s shock-wave is the pub example: about three seconds of the killer not getting a vote. Henry’s corner strike is the same class of tool. If you eat two Phone Guy stuns, you also fed his HP stack; that is kit text on his player page, not a status name.
Last Man Standing is a match rule that rewrites statuses. Timer becomes 1:14. Both sides light up. Undetectable’s usefulness is disabled in the sense that the mode already hands out the highlight Undetectable was hiding. Invisibility still fades the model and still is not a win condition. Bleeding still cannot finish the last survivor; the killer must swing. If you are the last body, play the stun or the heal you actually have. Do not wait for a status to kill you or save you.
Reading the HUD in a chase
Look for the numeral first, the name second. Weakness IV is an emergency. Bleeding II is noise if you are at 40 HP and a disaster if you are at 3. Speed I on you is a window to reach a cabinet. Slowness I on the killer is a window to take a bad loop. Suppression means stop mashing the locked ability and run.
If a teammate calls “I have Desperation,” they are faster and poorer on stamina. Do not ask them to sprint the long way to your arcade. If a killer is Overclocked, duck earlier.
This table will not rank kits. The survivor list already did. Come back here when a Discord argument is actually about 10 percent steps, not about who looks scarier in the shop.
Frequently Asked Questions
Quick answers to the most common questions.
Can Bleeding kill a survivor in Nights of Eternity?
No. It deals 1 HP per second per roman level and stops at 1 HP. The killer still has to land a hit to finish you.
Does Stun stack to Stun II?
No. Stun has no levels. You are stunned or you are not. Phone Guy's wave is still a stun, not a bigger numeral.
What does Vitality do?
20 percent damage reduction per level. Vitality II is 40 percent less from incoming hits while it lasts. It is not a full immunity window.
Why is Undetectable bad in Last Man Standing?
LMS highlights both sides and sets the clock to 1:14. The no-highlight status loses the job it was built for. Plan a stun or a heal instead.
How much is Weakness per stack?
+10 percent damage taken per level. Weakness III is 30 percent extra. Damage as a buff is the opposite idea: +10 percent dealt per level.
Where do I pick a survivor after reading this?
The survivor picker turns these rules into a lock. The tools hub links both pages.