Nights of Eternity Maps and Layouts
Three pizzerias, six arcade candidates each, and a fourth map that is only a tease.
Nights of Eternity currently rotates three maps: FNaF 1, FNaF 2, and FNaF 3. There is no fourth layout in public queues. Goo Bee has teased a fourth map and talked about a map based on a FNaF game; both sit on the roadmap as future, not as a callout you can practice tonight. This page is how the three live buildings change routing, chases, and who you lock. Cabinet minigames stay on arcade objectives. Chase technique stays on how to survive the night. Killer travel stays on how to play killer. The index is the Guides Hub.
ST-GB Team released the Roblox night on 25 March 2026. Max server size is nine. Survivors win by finishing arcade sets (20 seconds off the timer each) and by still standing when the clock hits zero. Last Man Standing jumps to 1:14 with both auras highlighted. Layouts do not change those rules. They change walking time.
Community layout keys, when you see a top-down: white is walls and obstacles, gray is elevated floor, brown is a ramp, red is an arcade machine. This wiki will not paste unverified pixel maps as if they were official CAD. Learn the rooms in a real queue, then come back here for the jobs.
Shared spawn rules
Every round, six spots on the map can hold an arcade cluster. The round always places five sets. Each set is three cabinets. Cabinets glow in the minigame color, so you can tell Old Man Consequences from Puppet before you walk into the room. Two players per unfinished set is the cap. Extra bodies peel or rotate. Do not all run to the nearest glow at spawn. That sentence is the same on all three maps.
Freddy is the killer who cares most about this page. He is B on the killer tier list because 27 run plus two Lullaby plushies cannot cover five scattered clusters. Foxy is the killer who loves this page when people ignore it and sit alone. Springtrap and Withered Bonnie punish hallways. Survivors who only learned one building will donate 20 seconds on the other two.
FNaF 1
The original pizzeria is the teaching map. Dining, halls, and a security-office-shaped dead end show up in footage and in pubs. Long sightlines make Phone Guy Taunt honest and make Foxy Sneak a hallway problem. Short office rooms are Repair and Pizza invitations if the killer is already in the door.
Survivor plan: split the two nearest candidate rooms at spawn, clear all three cabinets before you rotate, and keep one sentinel on the dining-to-hall corner. Night Guard Mask is stronger here than on FNaF 2 because a long hall actually hides a model. Do not Mask into Last Man Standing; the aura is already on.
Killer plan: Springtrap Seek, then walk the glow. Foxy Sneak the isolated office-side cabinet. Freddy Lullaby the dining cluster you cannot currently chase. Bonnie Grab the straight hall; this building has those. If survivors clump, Freddy looks S. If they scatter, Foxy looks S. You still have to check the fifth set.
FNaF 2
The FNaF 2 building is tighter and meaner for zone killers. More corners, more vents-as-flavor geometry, more places for Henry to Strike through a wall. Community notes that Cassidy Rift to the furthest arcade matters more here because the far set is a real walk. Cassidy should open that far set, not use the portal as a 1:14 hide.
Survivor plan: do not stack four people in the prize-corner-shaped glow. Puppet cabinets (drag gifts to matching souls) sit in rooms that Foxy can Sneak. Cancel at 3/4 drags if you hear chase. Evan Afton Plushie in a narrow hall is a Pounce magnet. Michael Afton can own a chokepoint pad on this map better than on FNaF 1, which is the only time C-tier feels like a plan.
Killer plan: Foxy lives here if the lobby splits. Freddy suffers if he plants one plush and then walks. Bonnie Scream from 80 studs still hits stacked rooms. Springtrap Cleave into a glowing corner is the default interrupt. Do not take a 27-run tour of every vent rumor; the clock is the enemy.
FNaF 3
The FNaF 3 building is the Springtrap house in lore and still just another layout in this game. Longer service halls, more “office to arcade” walks, and a lot of space for Last Man Standing to feel huge. Henry Emily corner Strike has more plaster to work with. Night Guard Overtime covers the long walks. Freddy’s travel problem is loudest here.
Survivor plan: two runners on the nearest two sets, one peel in the middle hall, one person ready to rotate to the far glow. Do not Repair in a straight service corridor. Bonnie Grab is 35 and the hall is the hitbox. In LMS, stop routing new sets unless a cabinet is already under your cursor.
Killer plan: Freddy should Lullaby the far cluster he cannot walk to twice. Foxy should not Sneak the entire building; 15 seconds of invisibility is a rotation, not a tour. Springtrap Seek still wins information. If you bought Freddy to “main the FNaF 3 vibe,” play the kit, not the lore. The Players Hub does not give extra HP for theming.
Upcoming layouts
A fourth map has been teased. A FNaF-game map has been talked about. Neither has a public arcade-cluster count this wiki can verify. When a layout is playable, it gets a section here and Freddy’s B-tier travel note on the killer list is the first ranking we revisit. Until then, practice the three pizzerias. Learning a tease is how people ignore Phone Guy stuns.
Lobby cosmetics are not a fourth map. Skins do not change walls. Shop rows live on skins. Shadow variants live on the shadow skins update. Codes still have no verified public list.
How to use this page in a queue
- Identify the building in the first five seconds. If you cannot, you are not ready to main Freddy.
- Call two candidate rooms. Open arcade objectives if you still mix OMC fish with Puppet gifts.
- Lock a kit that matches the geometry: Phone Guy on long sightlines, Henry on corners, Night Guard on long walks, Foxy if you are killer and the lobby is already splitting.
- Bindings are on controls. Status names are on status effects.
- After the night, if you died in a hallway you cannot name, run the same map again before you buy a $1100 zoner.
New players should still start at getting started. This page assumes you already sat at a cabinet. The three buildings are the night. Treat every glow as 20 seconds you either take or give away, and treat every hall as a reason to pick Springtrap until you can name the rooms without a Fandom screenshot.
Frequently Asked Questions
Quick answers to the most common questions.
How many maps are in Nights of Eternity right now?
Three: FNaF 1, FNaF 2, and FNaF 3. A fourth map is only teased. It is not in public queues.
Do arcade rules change per map?
No. Every round still places five sets of three cabinets from six candidate spots. Minigames stay Old Man Consequences and Puppet. Details are on arcade objectives.
Which killer cares most about layouts?
Freddy. He is B because 27 run cannot cover five scattered clusters. Foxy loves isolation on the same layouts. Springtrap is still the complete free kit on all three.
Is the FNaF 3 map better for Springtrap?
Thematically, sure. Mechanically he is the free All-Rounder on every building. Do not buy a killer for lore. Play Seek and Cleave.
When will the fourth map ship?
Unknown. Goo Bee teased it. Track the roadmap. This page will add a section when the layout is playable, not when a Discord sentence exists.
Where should a new player learn maps?
Queue Night Guard on FNaF 1 first, then read arcade objectives. Come back here when you can name rooms instead of "the red glow."