Nights of Eternity Killer Roster
Animatronic kits, traits, and how each one ends a night.
Killers in Nights of Eternity are the single animatronic in a 1-versus-all lobby. Your job is to wipe the survivor team before the night timer hits zero. Every arcade they finish removes twenty seconds, so a killer who only chases and never checks cabinets will lose to a coordinated group even with perfect M1s. When one survivor remains, Last Man Standing sets the clock to 1:14 and highlights both auras. That is the moment stealth killers stop hiding and All-Rounders start committing.
Typical killer stamina is 110, drain 9.5, and gain 32 unless a kit says otherwise. Health is 800 or 1000. Maps are FNaF 1, FNaF 2, and FNaF 3. Dedicated pages exist for Springtrap, Foxy, Freddy, and Withered Bonnie. Rankings live on the killer tier list. The playbook is how to play killer. Status names are on status effects.
This is not Bite by Night and not FNAF Eternal Nights. ST-GB Team released Nights of Eternity on 25 March 2026 with its own killer prices and traits.
Springtrap — free All-Rounder
Springtrap is the axe starter at 1000 HP, walk 8.5, run 28. Slash deals 20 plus bleed for 5 seconds, 0.3-second windup, 1.8-second cooldown. Punch deals 35, applies 70 percent slowness on Springtrap for 1.5 seconds and 10 percent weakness for 10 seconds, 0.5-second windup, 20-second cooldown. Seek reveals every survivor aura, applies 60 percent slowness for 2 seconds, then 20 percent speed for 3 seconds and 10 percent strength for 4 seconds, 2.2-second windup, 25-second cooldown. Cleave throws a boomerang axe for 20, 30 percent slowness on you for 1.5 seconds, 20 percent slowness on the survivor for 3 seconds, 22-second cooldown. Enraged adds 20 percent strength after a stun. Brick Wall is stun resistance. Skins: Rust $600, Spring Bonnie $1000, Slaughter $3000 with a custom chase theme, Swag VIP. Learn Springtrap before you buy anyone else. Seek tells you who is on cabinets; Cleave punishes the person who turns a corner; Punch is a commit button, not a poke.
Foxy — $800 Stealth and Ambush
Foxy is 800 HP, walk 8, run 28.25. Slash deals 25, 0.2-second windup, 1.9-second cooldown. Pounce deals 40, then 80 percent slowness on Foxy for 1 second, 0.5-second windup, 20-second cooldown. Sneak grants 100 percent invisibility and 50 percent speed for 15 seconds, can be canceled after 3 seconds, and ends with 70 percent slowness for 0.5 seconds plus Helpless for 0.8 seconds. Sneak windup is 1.5 seconds on a 3-second cooldown. Dive deals 23, adds 50 percent speed for 0.7 seconds then 50 percent slowness for 0.7 seconds, 0.5-second windup, 20-second cooldown. Restless grants speed out of chase. Too Slow grants speed after a kill. Skins: FNaF 1 $600, Pirate $800, Silver Tooth $1200, Phantom Foxy $3000, Sunken Sailor VIP.
Foxy is the killer you buy when you already know cabinet spawn logic and want to delete isolated runners. Do not Sneak in Last Man Standing; both auras are already on. Use Sneak to rotate off a stun or to approach a pair of cabinets from a camera-blind hall, then Pounce the person who is mid-minigame. Dive is a gap closer, not a second Pounce. The 800 HP pool means Phone Guy Taunts and Henry Strikes hurt more than they do on Springtrap, so Brick Wall envy is real — you have to win chases faster.
Freddy — $1100 Zoner
Freddy is 1000 HP, walk 8.5, run 27. Swing deals 26, 0.3-second windup, 1.8-second cooldown. Mic Throw deals 15 and reveals aura, 0.3-second windup, 15-second cooldown. Lullaby plants up to two plushies that last 90 seconds, applying slowness 3 and weakness to nearby survivors, 2-second windup, 15-second cooldown. Phase is a brief invisibility with speed and a full aura reveal, 25-second cooldown. Enhanced Vision highlights uncompleted objectives from 250 to 350 studs. Stealth shrinks the terror radius. Skins: Frostbear $600, Ruined $1200, Withered Freddy $3000, Showtime VIP.
Freddy wins by making cabinets expensive. Drop Lullaby on the cluster you cannot currently chase, Mic Throw the person who peeks, then Phase only when you need a reset or a Last Man Standing confirm. He is slower in a pure run than Springtrap and Foxy, so do not take long hallways against Night Guard Overtime unless a plush is already slowing the path. If survivors are routing perfectly, Enhanced Vision is the reminder to leave a dead chase and walk to the next glowing cabinet.
Withered Bonnie — early-access pressure
Withered Bonnie is 1000 HP, walk 8.5, run 27.75. Payback shortens stuns by 15 percent and grants 5 percent speed for 4 seconds when a stun ends. Punch deals 26 and applies 50 percent anti-heal for 8 seconds. Grab is a charge slam for 35, the FNAF 2 jumpscare read. Scream applies 18 percent slowness for 2.5 seconds to every survivor within 80 studs. Reveal shows all survivor auras for 5 seconds. Community consensus is that the Grab dash is the identity of the kit and that he came in somewhat strong. Play him as a hallway bully: Reveal, Scream the lobby, then Grab the person who is still on a cabinet animation. Punch first on anyone you expect to Pizza, Repair, or Plush, because anti-heal turns those buttons into wasted windups. Matchup notes against Cassidy Rifts and Phone Guy Taunts are on his page.
How to pick a killer tonight
Stay on Springtrap until Seek, Cleave, and Punch timing are automatic. Buy Foxy if you like isolated picks and can live with 800 HP. Buy Freddy if you would rather guard cabinets than win every chase. Queue Withered Bonnie if you have early access and want a dash-first kit. Against a stun-heavy lobby (Phone Guy plus Henry plus Cassidy), Springtrap’s Brick Wall and Bonnie’s Payback matter more than Foxy’s Sneak. Against four runners, Foxy and Bonnie delete people who split; Freddy punishes people who group on one cluster.
Spend order is tokens, not vibes. Read how to play killer before you drop $800 or $1100. Check controls if your Slash and ability binds still fight each other. Arcade pressure is the same job as survivor routing, just inverted — the arcade objectives page tells you which cabinets are worth camping. Late-game rules are on how to survive the night, which is also the document killers should read to know when Mask and Rift stop working. Patch plans are on the roadmap. If you still need the other side of the lobby, open the survivor roster or return to the Players Hub.
Frequently Asked Questions
Quick answers to the most common questions.
What are the default killer movement stats?
Stamina 110, drain 9.5, and gain 32 unless a kit lists other numbers. Springtrap and Withered Bonnie walk at 8.5. Foxy walks at 8. Freddy walks at 8.5 with a slower 27 run.
Which killer should I play first?
Springtrap. He is free, 1000 HP, and his kit teaches reveal, a ranged axe, and a committed punch. Buy Foxy or Freddy only after Seek and Cleave feel automatic.
Why does Foxy have less health?
Foxy is 800 HP because Sneak plus Pounce is an ambush kit. Stuns from Phone Guy and Henry remove a larger share of that pool, so you have to end chases faster than Springtrap does.
Does Last Man Standing change killer plans?
Yes. The clock becomes 1:14 and both auras are highlighted, so Foxy Sneak and Freddy Phase lose most of their stealth value. Switch to commit tools: Punch, Pounce, Grab, or a plush already sitting on the last cabinet.
Is Withered Bonnie public?
Withered Bonnie is early access. Grab is the identity of the kit and community notes called him somewhat strong on release. Public timing is tracked on the roadmap and updates hub.
Where are killer rankings?
The killer tier list is the ranking page. This roster is the kit sheet. Springtrap, Foxy, Freddy, and Withered Bonnie also have dedicated character pages under Players.