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Nights of Eternity Withered Bonnie

Early-access killer with Grab, anti-heal Punch, Scream, and Reveal.

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Withered Bonnie

Withered Bonnie is the early-access killer in Nights of Eternity. Health is 1000. Walk is 8.5, run is 27.75. Stamina uses the default killer sheet: 110, drain 9.5, gain 32. The kit quote is They took everything from me. Community consensus since release is simple: the Grab dash is the identity of the kit, and he came in somewhat strong. If you have access, learn Grab before you worry about looking like Springtrap with extra buttons.

ST-GB Team launched the game on 25 March 2026. Maps are FNaF 1, FNaF 2, and FNaF 3. Arcade completions still cut twenty seconds. Last Man Standing still sets 1:14 with both auras highlighted, which is where Reveal becomes optional and Grab becomes the whole plan. This is not Bite by Night and not FNAF Eternal Nights. Early-access timing and nerfs are tracked on the roadmap and updates. The rest of the animatronics sit on the killer roster.

Payback

Payback shortens stuns by 15 percent and grants 5 percent speed for 4 seconds when a stun ends. That is the anti-sentinel clause. Phone Guy still gets a Taunt, Henry still gets Strike, Cassidy still gets a 2.5-second ITS ME at four charges — you just leave those windows faster and with a speed bump. Do not treat Payback as permission to eat every stun in a doorway. Fifteen percent off a 3-second Taunt is still a long time if the lobby converts it into two arcades.

Punch

Punch deals 26 and applies 50 percent anti-heal for 8 seconds. This is not Springtrap’s 35-damage commit Punch. It is a chase tool that exists to ruin Pizza, Repair, Plushie, and Cassidy’s scream heal. Hit the person you expect to channel. Night Guard who wants to eat, Phone Guy who wants to kneel, Evan who wants to plant a plush, Cassidy who wants to dump ITS ME for HP — all of them lose half the heal. Status details are on status effects.

Slash-style M1 numbers are not listed as a separate button on this sheet. Play Punch as your named melee and Grab as the heavy. If a patch splits a basic attack later, it will show up on this page and on the killer tier list.

Grab

Grab is a charge slam for 35 damage, the FNAF 2 jumpscare read. This is the button people mean when they say Bonnie feels strong. You take a hallway, you take a cabinet animation, you take a Repair kneel, and you convert it into 35. Community notes call the dash the identity of the kit. Practice the charge distance on FNaF 1 corridors and FNaF 2 party rooms until you stop whiffing into walls.

Grab is also the Last Man Standing plan. Both auras are already on, stealth is dead, and a 35-damage slam ends a 1:14 faster than a slow Scream walk. Do not Grab across a Cassidy Rift you cannot see. Do not Grab as a greeting at max range when Punch anti-heal would set up a later slam.

Scream

Scream applies 18 percent slowness for 2.5 seconds to every survivor within 80 studs. It is a lobby button, not a single-target confirm. Press it when two or more people are in that radius: a cabinet cluster, a grouped heal, a doorway pile. Eighteen percent is not Cleave’s 20 percent on one person, but it hits everyone. Follow Scream with Grab on the slowest model you can still see.

Do not Scream as a reload animation in an empty room. The value is the 80-stud pulse. On FNaF 3, that pulse covers more of the map than new players expect. On FNaF 1, it will miss people who already left the office wing.

Reveal

Reveal shows all survivor auras for 5 seconds. It is shorter than Springtrap Seek and it does not come with a speed and strength package afterward. Use it to find the next cabinet, to confirm a Rift exit, or to start a Scream. Windup and cooldown are not listed as numbers on the public sheet, so play the pattern: Reveal when you lose people, then move. Do not stand still waiting for the highlight to play out.

Seek on Springtrap is the better information tool. Reveal is the faster one. If you came from the free killer, stop waiting for a 2.2-second windup that Bonnie does not have listed.

How to pressure a night

Open with Reveal, walk toward the densest aura, Scream the cluster, Punch the healer, Grab the person who starts a windup. Invert arcade objectives: the cabinet you cannot reach in time is the one you Scream at. Read how to play killer for when to drop a chase. Binds are on controls. Survivor late-game rules on how to survive the night tell you when Mask and stealth stop mattering — that is your cue to stop Revealing and just Grab.

Against Night Guard, Grab the Pizza eat and ignore Mask once Last Man Standing is on. Against Phone Guy, Punch before he can Repair, and accept that Payback is why you queue this kit into stun lobbies. Against Cassidy, Punch to cut the scream heal, then Grab after Torment so you are not dashing through resistance. Against Evan and Michael, anti-heal is the entire matchup; hit them before the plush or the shocker finishes.

Withered Bonnie is early access. Numbers can move. Play him as a dash killer with an anti-heal punch, not as a second Springtrap. If you do not have the unlock, stay on the free axe kit and watch the roadmap. If you need the other side of the same window, Cassidy is the early-access survivor who will Rift off your hallways. The rest of the human kits are on the survivor roster. Everyone else is on the Players Hub.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is Withered Bonnie free?

No. Withered Bonnie is early access. Springtrap remains the free killer. Watch the roadmap and updates hub for a public release, not codes from other FNAF Roblox games.

What makes Grab the identity of the kit?

Grab is a charge slam for 35 damage, read as a FNAF 2 jumpscare. Community notes since release say the dash is the identity of the kit and that he arrived somewhat strong.

How does Punch anti-heal work?

Punch deals 26 and applies 50 percent anti-heal for 8 seconds. It cuts Pizza, Repair, Plushie, and Cassidy self-heal in half during that window.

What does Scream hit?

Every survivor within 80 studs takes 18 percent slowness for 2.5 seconds. Use it on clusters and cabinet rooms, not as a single-target confirm.

How is Payback different from Springtrap Brick Wall?

Payback shortens stuns by 15 percent and grants 5 percent speed for 4 seconds when the stun ends. Brick Wall is Springtrap's stun resistance plus Enraged strength. Bonnie leaves stuns faster; Springtrap hits harder after them.

Does Reveal last as long as Seek?

No. Reveal shows all survivor auras for 5 seconds and does not grant Seek's speed and strength package. Use it as a short locate, then Grab.