Nights of Eternity Henry Emily
Token Sentinel with Brace, Strike, and Windup charges.
Henry Emily is the $700 Sentinel on the survivor roster in Nights of Eternity. The model is the blonde founder with glasses and an animatronic right arm. Health is 100. Movement uses the default survivor sheet: stamina 100, walk 12, run 26, drain 10, gain 30. He is the paid stun. He is not a second Phone Guy, not Charlie Emily, and not The Puppet even if his $1200 Puppet palette exists.
ST-GB Team released the Roblox night on 25 March 2026. Lobbies are 1-versus-all with a max of nine players. Maps are FNaF 1, FNaF 2, and FNaF 3; layouts sit on maps. Cabinets still cut twenty seconds. Last Man Standing still sets 1:14 with both auras highlighted. This is not Bite by Night and not FNAF Eternal Nights. A founder-looking survivor in those games is a different sheet.
Community pubs park Henry in A on the survivor tier list. The ceiling is real. The floor is a man punching plaster because nobody walked a corner. Spend $700 only after Phone Guy’s 3-second Taunt already feels automatic.
Building Momentum
Whenever Henry stuns the killer, Strike’s max charge count rises by one, up to 8, after three stuns. You start the night with a 5-charge Windup cap. Land three Strikes and the cap becomes 8. That is the whole passive. It does not heal. It does not highlight. It asks you to actually hit people.
If you die at 100 HP without a stun, Building Momentum never existed. If you land one Strike and then hide, you donated the kit. The night is a charge document: Windup between chases, Strike when the animatronic commits, Brace when the swing is already in the air.
Brace
Brace is the shield. Cooldown is 35 seconds. Henry takes Vitality at 120 percent and Slowness at 80 percent for 1 second, heals 20 percent of damage taken during that window, then gains Speed I for 3 seconds and a 20 percent windup bump for 1 second. If the killer hits the shield, they take Slowness IV for 2 seconds. The parry is the identity. A Brace that never eats a swing is a 35-second shrug.
Use Brace when Springtrap winds Punch or Cleave, when Foxy leaves Sneak into Pounce, when Freddy is already in the doorway, or when Withered Bonnie commits Grab. Do not Brace empty air because you are nervous. Vitality at 120 percent is a damage reduction window, not a second health bar. Status names live on status effects.
The Speed I after a successful hold is the leave button. Walk to a cabinet or to a teammate. Do not turn around for a highlight. The 20 percent windup bump is for the Strike you fire immediately after, not for a Windup flex in the same tile.
Strike
Strike is a 0.9-second punch with the animatronic arm. Henry takes Vitality II on the windup and Slowness VIII for 2 seconds after. The killer is stunned 2 seconds at base, plus 0.25 seconds per extra charge past the first. Cooldown is 40 seconds. Community notes that matter: the swing can clip through a corner if the killer is on the other side of a wall. That is why A-tier assumes a teammate who baits around geometry, or a player who already knows maps well enough to guess the path.
Two charges is a 2.25-second stun. Four charges is 2.75. Eight charges after Building Momentum is a 3.75-second hold, which is longer than Phone Guy’s 3-second Taunt. You will not see eight charges in a random pub unless the killer is feeding. Play for two or three honest hits.
Do not Strike at max range as a greeting. The 0.9-second windup is the same length as Phone Guy’s Taunt, and a Slash that starts first still wins. Fire when the killer is recovering from Punch slowness, from Pounce 80 percent slowness, from a Lullaby plant, or from Grab recover.
Windup
Windup rotates the arm. Each press adds one Strike charge, up to 5 at base (8 after three stuns). Henry takes Weakness I for 10 seconds, stacking a level higher every use, resetting to I when Strike fires. Cooldown is 3 seconds. Weakness is extra damage taken. Five Windups in a row in a hallway is how a 100 HP sentinel becomes a 100 HP donation.
Charge in a room the killer just left, behind a cabinet cluster, or while a teammate is being chased on the other side of the map. Do not Windup in Seek range. Do not Windup during Sneak if you cannot see Foxy. Bindings are on controls.
Traits
Level 25 Confidence grants resistance after a stun. Level 50 Vengeful lengthens the next stun after a survivor dies. The sheet does not publish the resistance amount or the extra stun length, so read the in-game card for those values. Confidence is why Henry can take space after a hit. Vengeful is a Last Man Standing tool: when the lobby collapses, the next Strike is the 1:14 conversation. Neither trait is a reason to buy the kit before you can land the base 2-second stun.
Skins
Overalls is $400, Fishing Season $500, Orange Guy $600, Watcher $800, Puppet $1200. Cosmetics. The Puppet palette is not The Puppet killer and not a music-box button. Full shop rows live on skins. Phone Guy’s Baseball remains unobtainable on that other kit; do not hunt it here.
How to spend a night on this kit
Open arcade objectives and accept that you are peel, not cabinet primary. Two runners sit on sets. You live near the glow so the corner Strike is a real angle. Role split is on how to play survivor. Late-game rules on how to survive the night apply: Last Man Standing highlights you, so Brace plus a charged Strike is the 1:14 plan, not another hide.
Against Springtrap, Brace Punch, Strike after Seek ends. Against Foxy, wait until Sneak drops; punching air while he is invisible wastes 40 seconds and a Weakness stack. Against Freddy, Strike the 2-second Lullaby plant, not the Mic Throw. Against Withered Bonnie, Brace the Grab dash or you are the 35-damage slam; Punch anti-heal does not delete a stun, but it deletes the teammate you just saved if they try to Pizza in the same hall.
Pairing: Henry plus Evan Afton is a stun with a 20 HP lamp. Henry plus Cassidy is two sentinels; her ITS ME still wants charges, so you are the emergency 2-second button. Henry plus Michael Afton only if the stack calls the shocker. Two Henrys is usually worse than Henry plus Phone Guy, because the lobby still needs a readable 3-second wave.
Henry is the kit the survivor picker should not recommend on night one. Compare the rest of the human side on the Players Hub. If you still need the other side of the lobby, start with Springtrap so you can feel whether a 0.9-second punch is honest through a corner.
Frequently Asked Questions
Quick answers to the most common questions.
How much does Henry Emily cost?
Henry is a $700 Sentinel. Overalls, Fishing Season, Orange Guy, Watcher, and Puppet skins are token cosmetics. They do not change Brace, Strike, or Windup.
Is Henry the same as Charlie Emily or The Puppet?
No. Charlie is a separate early-access survivor. The Puppet is a future killer. Henry's Puppet skin is a $1200 palette on this kit only.
How long is Strike at max charges?
Base stun is 2 seconds, plus 0.25 seconds per extra charge past the first. Three Building Momentum stuns raise the cap to 8, which is a 3.75-second hold if you actually stacked that far.
Should I Windup five times in a hallway?
No. Each Windup stacks Weakness for 10 seconds. Charge in cover, then Strike. Weakness is extra damage taken, not a flex.
Why is Henry A instead of S?
The corner Strike needs a bait or map knowledge. In solo queue that teammate often does not exist. Phone Guy's 3-second Taunt is readable without a ping.
Should I buy Henry before Evan?
Buy Henry if the lobby already heals and you can land stuns. Buy Evan if you already have Phone Guy and nobody is topping people up. Do not buy Henry as your first token spend.